The Grunt is a man unhappy with the hand that sexual dimorphism dealt him.
Two flukes of biology have forced him to occupy the uneasy nexus of aggression,
vulnerability, and anonymity. Namely:
Females bear children
Males bear arms
Apparently we have half as many fathers as mothers in our genetic code. I even found one
article that claims there was a time when 17 women reproduced for every one man.
The first fluke is a supply and demand issue that can tilt into an inferiority complex.
Females are far more valuable than males when it comes to the survival of the species. In
terms of cash value, a sperm donor will make about a hundred bucks a pop, while a surrogate
mother will make 30-80k. Rightly so: the sperm donor has surrendered, at most, his lunch
break, while the surrogate mother is signing up for 40+ weeks on a hormonal rollercoaster
that will put enormous stress on her body. Beyond the time cost of any single pregnancy,
menopause imposes an additional time horizon on fertility. Meanwhile, for every egg, one
billion sperm are produced, and their producer's senility does not even rule out their
motility.
As a result of this oversupply, the average male is reproductively worthless. Which is
handy, evolutionarily speaking. If one industrious milkman can keep a nursery crowded, that
gives Mother Nature some spare chips to play with when survival of the fittest is put to its
bloodiest test. This is when fluke number two kicks in: the stronger you are, the closer
you’ll be to the front lines.
I’m sure that increased upper body strength was a lifesaver in the wars of antiquity.
But now, even the strongest soldier is powerless in the face of modern war machines. They
don’t even have to be that modern, honestly: I don’t think anybody watched the
Omaha beach landing in Saving Private Ryan, saw
the MG-42 machine gun, aka “Hitler’s Buzzsaw”, in action, and thought:
rip to ur grandpa but im different.
The gut-wrenching/gut-spilling sense of squishiness provoked by this kind of scene is
challenging for a Grunt to sit with. Intentionally so. This initiating stressor gets the
reader in the right headspace, priming them for what’s to come. Because those of us
who weren’t of age during Vietnam have no idea what it feels like to tune in each
evening to find out if your draft lottery number has been called. We’re insulated from
war, and most of us are equally insulated from the emotional dysfunction that these war
stories tap into. So the stories need to strip away that insulation, and the best way to do
that is with a ritual sacrifice. Therefore, Grunt stories typically open with a vivid &
tragic casualty.
In The Naked and the Dead, it’s
Hennessey who panics, shits himself, and dies by shrapnel. In Catch-22 it’s Snowden, whose corpse discloses a terrible truth:
[Yossarian] felt goose pimples clacking all over him as he gazed down despondently at the
grim secret Snowden had spilled all over the messy floor. It was easy to read the message
in his entrails. Man was matter, that was Snowden’s secret. Drop him out a window and
he’ll fall. Set fire to him and he’ll burn. Bury him and he’ll rot, like other kinds of
garbage. That was Snowden’s secret. Ripeness was all.
This is expressed even more poignantly in a poem from Randall Jarrell, “The Death of the Ball Turret Gunner”:
From my mother’s sleep I fell into the State,
And I hunched in its belly till my wet fur froze.
Six miles from earth, loosed from its dream of life,
I woke to black flak and the nightmare fighters.
When I died they washed me out of the turret with a hose.
Both touch on the same horror: that you can be so gorily and literally depersonalized by
combat that you can be washed away with a hose.
Grunts are marked for war and know, deep down, they don’t have any plot armor.
So they gravitate to plots with lots of armor.
Before we proceed, let’s write down the core of the persona, because this is what
really counts for storytelling. Though it may feel like a Grunt story needs to be about the
military, it’s not required. War just happens to be the metaphor that provides the
most direct access to these issues. As long as your story finds a way to push these buttons,
it can appeal to a Grunt.
Fears
Appeals
Fragility
Imperviousness
Anonymity
Heroism
Hollowness
Sanctioned aggression
Alienation
Self-Sacrifice
Honor
Tropes
3/23/2022
Armor
The suit of armor is a keystone trope for the Grunt. Why?
First, it solves the squishiness problem. By replacing weak flesh with clean, powerful
steel, suddenly the fear of random death (like from a stray piece of shrapnel) is
dampened, which reactivates the power fantasy of combat.
Second, it heightens the depersonalization drama. Once you are in the suit, your face is
hidden. (The classic "fishbowl" helmets, seen in many sci-fi movies, are not
regulation equipment for Grunts.) But becoming faceless is not always a bad thing. We
start policing the emotional displays of boys at quite a young age, and the implied
solution is for them to construct a stoic and impassive shell which betrays nothing
— neither vulnerability nor rage. A suit of armor + helmet strikes the proto-Grunt
as ideal. Not only will it defend against external assaults, but it can serve as a bomb
coffin, a sort of pressure vessel that can withstand explosive internal forces without
subjecting bystanders to any shrapnel.
* That’s how powerful it is as a symbol — it can house multiple personas.
But their intersection — Tin Man Grunts, aka Space Marines — is such a rich
microgenre that I’ll conflate them going forward.
Cover art for Robert Heinlein's Starship
Troopers
This is initially quite adaptive: the Grunt is spared the pain of strong emotion, and the
Grunt’s intimates get a good soldier. But after awhile, you end up with a close
cousin of the Grunt: the Tin Man, or empty suit of armor.* Having banished those powerful
feelings that churn in his heart, the Grunt, like the Earth without its molten metal core,
loses its magnetic field. His inner compass no longer works, and self-direction becomes
difficult. Enter the Commanding Officer: Grunts are dying to take orders. Blurry
individual goals are replaced with group objectives. Enter The Glorious Sacrifice for the
Good of Mankind: Grunts are dying to die for something.
It's Always Sunny in Philadelphia, S6E01
Bugs
One question every Grunt story must answer: who are we shooting at? Bugs are best, and
not just because Alien popularized them. The Grunt, in his
powered exoskeleton, swarming the battlefield, mindlessly following orders, getting
squashed underfoot by air strikes, recognizes that bug. That recognition makes
for a natural adversary, a way for the Grunt to vent his self-disgust on a horrifying,
inhuman monster. Their inhumanity is crucial: you’re allowed to exterminate a bug
without justification, and Grunts relish the chance at some savage, consequence-free
slaughter.
The Superior Officer
Grunts are, of course, order-takers, and chafe at that. The war he’s fighting is
never his idea, but rather something cooked up by some asshole in an air-conditioned room
far from the front lines. There’s bone-deep resentment that comes with having your
fate resting in the soft hands of some politico, or foolish general.
A lot of class resentment hovers in this relationship. The Grunt is not happy about being
used like a tool, and the resentment is sharpened by the fact that they are taking orders
from someone who exerts a completely unphysical power over them. It’s one thing to
be dominated by a ferocious enemy combatant, who’s another blue collar worker
— that’s a fair contest — but to be manipulated by an even squishier
commander is beyond frustrating.
As such, it’s a reliable hit with Grunts to highlight some successful
insubordination. At some point in almost all of these stories, somebody’s going to
decide that damnit, there’s only one way out of this mess, and that asshole on the
radio can’t see it. Aliens has a great moment when
Ripley seizes command of the situation from the gormless Gorman and races to save the
dying squad of Marines.
Pictured: Carter Burke and Lt. Gorman. Both are initially calling the shots, but when
the situation on the ground gets too hot, they take a backseat. Gorman at least
redeems himself with an appropriately fiery Grunt sacrifice, which I'll discuss below.
The Graven Name
The most important inner relationship for the Grunt is between his name and body —
these are weakly tethered, and when they disconnect, odds are good you’re looking at
a Grunt-friendly story arc.
Draft Card
A 19th-century draft card
Grunts are a product of mass societies with large standing armies. More primal,
tribalistic violence won’t trigger Grunt resentment so strongly. At those small
scales, all fighters are individuals, and most likely fighting for something they have a
direct stake in. But when a young man turns eighteen in America he will receive, amidst
the birthday cards, a draft card from the Selective Service agency, notifying him that
he’s now eligible to die for Uncle Sam right alongside every other young man in
his cohort.
If required to register with Selective Service, failure to register is a felony
punishable by a fine of up to $250,000 and/or 5 years imprisonment.
-- The Selective Service System
The call of duty has no force without a name. Legal threats ensure that the young man
will surrender his.
During the Vietnam War, the Supreme Court had to rule that burning one’s draft
card was not free speech. When the highest court in the land makes it illegal to burn a
piece of paper, you know that paper is a powerful symbol. Narratively, consider what
sort of thing can start to pry a young man’s name from him, initiating the process
of becoming a Grunt. Is there a ritual associated with it?
Dog Tags
Even in vast armies, not all soldiers are nameless. Patton, Eisenhower, Rommel —
these names are still familiar to us today. But those men occupied the very top of a
chain of command, and below them was a swarm of anonymous soldier ants who were expected
to perish for the good of the hive. Militaries do everything they can to urge this
anonymizing process along. Already in possession of the Grunt’s name, they next
take his clothes and cut his hair. They assign him a rank, throw him in the barracks.
They train him up like an attack dog, and hang dog tags around his neck, for the most
ominous of reasons:
Sure, it's dehumanizing to be given a set of "dog tags", but "Toe tags for your neck"
doesn't sound great either.
The dog tag has existed in many forms throughout history. The Roman legionnaires had
a “signaculum”,
while the Spartans had inscribed sticks tied to their left wrist.
Because you may die mutilated beyond recognition, lying in a pile of
identically-dressed corpses, we’re going to need you to wear this death
certificate like a necklace.
In this scene from Saving Private Ryan, the
hardened grunts go digging through the dog tags in search of their Private Ryan. The
medic, who knows the significance of this symbol, chastises the grunts for handling them
like “poker chips” in front of so many fresher-faced infantrymen.
SPR is a Grunt classic because it recognizes
the profundity of the name/body dynamic. The whole quest of this movie is about taking a
name, Ryan, and finding the body it belongs to. Why? Because all the other Ryan boys
have died, and somebody needs to carry that bloodline forward.
Let’s not gloss over how extraordinary a choice this is on the part of the
storytellers. Wars have no shortage of really obvious plots. Every battle is a tragedy
just waiting to be told, and these all connect in an epic campaign that leads to
glorious victory or ignominious defeat. But SPR doesn't tell that story, because there’s no emotional throughline.
And why would there be? War is as impersonal as it gets, a kind of cartographer’s
psychosis. No, no, no, this border must be redrawn! And to do it, I’ll just
need a few billion dollars and a few thousand corpses. For Grunts on the ground,
bleeding, it's much more appealing for them to think about being rescued from the
battlefield, plucked up by some angels in olive drab and spirited back home to some
familiar cornfields. Dunkirk figured this out, too, with
Tom Hardy's heroic pilot falling into the hands of the enemy to win his comrades that
exhausted train ride home, back to England.
Tombs & Medals
If a soldier : sperm analogy strikes you as odd, I should point out that an infertile
man is often said to be “shooting blanks”. There’s also an Aeon essay that describes the sperm’s journey as a “challenging
military obstacle course”.
Once training is over, the war begins, and the Grunts battle to keep their names and
bodies intact. If it goes well, the Grunt may receive a medal, which is doubly
meaningful. Not only are you celebrated as an individual, but you get to carry that
token of individuality on your standard-issue uniform. You earn an identity, in other
words, by performing so valorously that you stand out from the anonymous swarm. This
ties back to the extreme ratios of reproduction. There are millions of sperm, but only
one will reach the egg. In scenarios like that, an extraordinary feat (or extraordinary
luck) is required for any individual to stick out.
But attrition for Grunts is high, and not everyone gets a medal. Many are shot to
pieces and left to rot, like Snowden. Clever Grunt stories will acknowledge this moment,
beyond simply observing the physical carnage. In Aliens,
the death of the marines is registered by a computer display. Not the most cinematic,
you might think, but there’s something disquieting about watching the vitals
flatten, leaving behind an empty name.
And what do we do with these vacated names?
We build monuments, like the Vietnam memorial in DC, which is a simple wall of names.
Or Arlington Cemetry, all those white markers chiselled with all those names. By
commiting these names to posterity — and acknowledging those that couldn’t
be recovered in the tomb of the unknown soldier — our culture attempts to make
durable the name when the body was anything but. In that sense, all stories about Grunts
are a kind of monument, and there is a lot of pathos to be mined there.
Are we sure Spielberg’s first language is English? Is it possible that the
first thing to come out of his mouth was an 8mm print of the Odessa Steps montage? The
way the headstones obscure the figure as he moves among them, and then bracket him as
he collapses, perfectly expresses his relationship to these fallen soldiers.
A scene from Saving Private Ryan
But the living breathing Grunt isn’t interested the cold comfort of a marble
tombstone, or a story. They want armor. Let’s look at some texts that give it to them.
Core Texts
3/23/2022
Halo
After a long slog through development hell, the Halo TV
show premieres this month, and I’m betting it will work. Just going off the trailer,
it’s tapping into all the psychology I’ve described. Look at these snippets of
dialogue:
Text
Psychology
Humanity’s best weapon
Depersonalized, but still important because the Grunt is so potent
The Master Chief was enhanced and trained for one purpose... to win this war.
Good for one thing, which is a group objective.
He is lethal, upgradeable, and most importantly... controllable.
Commanding officers looking to manipulate the Grunt
What they did to us... makes you numb.
Resentment at having been turned into machine
You just decided to help me? Why would a Spartan do that?
Glimmers of humanity, the Grunt seeking to reconnect with his true self
What does one do with a superhuman you’re not sure you can trust?
Threat of being strangled by chain of command, promise of some rogue behavior
OUR DEADLIEST WEAPON IS OUR GREATEST HOPE
Sublimate your violent skills into something prosocial
As an IP, Halo has always gone above and beyond for the
Grunt. It gets all the props right: the armor design, the gunplay, the vehicles, and the
gadgets. But just as critically, Halo gets the feelings right.
It tells a very hopeful story, which can be rare for this persona, and is obviously
appreciated.
You can hear the hope in the theme song. A carpetbagging artist would never come up with
a Gregorian chant for a story about shooting plasma rifles and stomping xeno-Goombas
(known as — what else? — Grunts). But the wordless spirituality of the song,
drawing so much emotion from reverberations, makes perfect sense: imagine these sounds
bouncing off the walls of the Tin Man’s empty suit of armor. That’s his wispy
soul, reaching for something purer and more noble. There’s something angelic
yearning to be expressed in the Grunt, as demonstrated by the surprisingly rich vein of
YouTube videos in which a dude breaks out the Halo theme as
soon as he sets foot in a room with sufficient reverb.
Halo’s marketing has always centered around the pathos
of the steel-cased angel. Starry Night starts with two kids
under the stars, pondering extraterrestial life. The boy says he hopes they’ll get
to meet the aliens. Smash cut to the girl, who’s been replaced by a helmet. Her
scream morphs into the sound of a falling mortar. A flicker of bright light, and the hero
is in his armor, on the battlefield. He dons his helmet, grabs his rifle. Is he dead? Not
yet — and then it’s back into the fight.
On top of the power armor, now Master Chief has a forcefield, too. Why
won’t you let anyone touch you, Chief?
Faramir’s charge, in
Lord of the Rings, hammers this same beat.
Sweet-voiced Billy Boyd singing over the unloved son’s futile attempt at winning
his father’s approval. Good to keep in mind that you aren’t married to
sci-fi if you’re interested in courting this persona.
Remember Reach
again tugs on the heart strings with some delicate piano work. This time we catch our
heroic Grunt midway through a touchdown run, a football/bomb tucked under her arm. She
falls halfway through — but another Grunt, this one with a jetpack, picks up the
rock. He soars into the clouds, delivers it to the belly of the enemy warship, and blows
it to hell as a lone woman hums. “Remember Reach” fades in.
It’s a great example of the kind of memorialization I discussed in the Tombs &
Medal section.
Warhammer 40k
Warhammer 40k is Halo’s polar opposite. This space
marine story is dark, vicious, and unredemptive... but equally appealing. Here’s an
extremely sound recruitment pitch to the Grunt:
“They shall be my finest warriors, these men who give of themselves to me. Like
clay I shall mould them, and in the furnace of war forge them. They will be of iron will
and steely muscle. In great armour shall I clad them and with the mightiest guns will
they be armed. They will be untouched by plague or disease, no sickness will blight
them. They will have tactics, strategies and machines so that no foe can best them in
battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They
are my Space Marines and they shall know no fear.” — The Immortal God-Emperor of
Mankind, Warhammer 40k
Power, freedom from bodily weakness & fear, defending humanity, loss of agency
— all familiar impulses to us by now.
Now if you want to sample a pure Grunt narcotic, check out The
Astartes Project.
This is a staggering piece of work from a lone creator — not only does this dude
know his way around a 3D modelling program, he knows his way around the Grunt’s id.
His Space Marines are fast, huge, and fire boltguns that are heavy on the bass. They move
with single-minded purpose, conquering a Gigeresque battlespace with no muss and no fuss
— the space marines of Aliens are childish next to
them. They exhibit zero distress, even as they are being mangled by telekinetic alien
orbs. Near-death experiences are shrugged off. These shock troops are incapable of
being shocked.
This clip is a great example of what Astartes does
best:
Grunts are both extreme and extremely logical in the application of violence, which is unusual. In the animal
kingdom, most violence is predation. That’s natural & individualized — a
shark only takes orders from its appetite, and if its belly is full, you’re not a
priority. Outside of predation, animal violence is largely a tool for establishing the
in-group dominance hierarchy. Stags lock antlers, rams butt heads, silverback gorillas and
alpha wolves fend off younger challengers, etc. This is more like prizefighting than
warfare — the point isn’t to kill your rival, but to defeat and diminish him.
Not so for Grunts. They do not commit violence to impress, or to win status — but to
exterminate. That’s because Grunts fight so far outside the domestic sphere that
their only spectators are their squadmates and the enemy itself. As such, a premium is
placed on efficiency, and Grunt stories that can deliver no-holds-barred, hyperlogical
violence will undoubtedly strike a chord.
I’ve used that word, exterminate, a few times now, and we should acknowledge that
other, even darker personas will come sniffing around when such a spectacle is on the
menu. Fascists, for instance, love exterminating their enemies. Games Workshop, the
company that publishes Warhammer, recently had to send a memo clarifying that they are anti-fascist, after a player turned up to a
tournament wearing a Nazi insignia. (Tough day in the PR department, I’m sure.)
A more innocuous example that occurred since I published this piece: the Halo
TV show — which was as satisfying as I predicted — caught flak for
humanizing its protagonist, Master Chief. Hardcore fans wanted a robotic killing machine
that only occasionally dispensed tough one-liners. Character arc? Emotions? Who needs
’em. Just give me an avatar of mechanized destruction.
They state, in bold type, that “Like so many aspects of Warhammer 40,000, the Imperium of Man is satirical.” And for all I know,
it could be. But Astartes certainly isn’t. (Games
Workshop hired that artist, Syama Pedersen, to work for them. 10M+ views on YouTube will
do that.)
John Steakley, Armor
Originally published in 1984, this is a seminal Grunt novel. My memories of the text
itself are foggy — it’s been 25 years since I read it. But let’s take a
second to appreciate the marketing material for what it is: a pinpoint strike on the
Grunt’s palate. First, the title is perfect. Now here’s the blurb:
The military sci-fi classic of courage on a dangerous alien planet
The planet is called Banshee. The air is unbreathable, the water is poisonous. It is
home to the most implacable enemies that humanity, in all its interstellar expansion,
has ever encountered.
Body armor has been devised for the commando forces that are to be dropped on
Banshee—the culmination of ten thousand years of the armorers’ craft. A trooper in this
armor is a one-man, atomic powered battle fortress. But he will have to fight a nearly
endless horde of berserk, hard-shelled monsters—the fighting arm of a species which uses
biological technology to design perfect, mindless war minions.
Felix is a scout in A-team Two. Highly competent, he is the sole survivor of mission
after mission. Yet he is a man consumed by fear and hatred. And he is protected, not
only by his custom-fitted body armor, but by an odd being which seems to live within
him, a cold killing machine he calls “The Engine.”
This is Felix’s story—a story of the horror, the courage, and the aftermath of combat,
and the story, too, of how strength of spirit can be the greatest armor of all.
And here’s the first page. Have written the previous 3,000 words before looking at
this, let’s say I feel like this profile is onto something. All emphases are
mine.
He drank alone.
Which was odd since he didn’t have trouble with people. He had always
managed to make acquaintances without much effort. And, despite what had happened, he
still liked people. Recently, he had even grown to miss them again. Yet here he was,
drinking alone.
Maybe I’m just shy, he thought to himself and then laughed at such a feeble attempt at
self-delusion. For he knew what it was.
From his place at the end of the long bar he examined the others in the crowded lounge.
He recognized a handful from training. Training was where it had begun. Where he had
felt that odd sensation descending upon him like mist, separating him from all
those thousands of others around him in the mess hall. It was a dull kind of
temporal shock at first, a reaction reverberating from somewhere deep within him. He had
somehow felt ... No, he had somehow known that they all would die.
He shook his head, drained his glass. If he was in the mood for honesty he would have
to admit that his chances were no better. No better at all...
It’s all there: disconnection, horror of mortality, lack of plot armor.
The Buddy Bot Genre
These are Tin Men stories first and foremost, but when it comes time to send that machine
to the dump, Grunts are going to lean in. Because nobody does a heroic sacrifice better
than the hollow Tin Man. Whenever there’s an unexpected shortfall of emotional
intensity from a character, the audience naturally compensates — it’s what
makes understatement so effective as a rhetorical device. Watching a numb character
destroy themselves for the sake of others works unbelievably well, because it’s so
tragically misguided. In a story, you can have a T-800, this cybernetic organism with a
true deficit of emotion. But in the real world, all the "cyborgs" you see are people who
have been cleaved from their own emotional experience, and that’s a sad situation.
It is particularly profound for the Grunt, who may believe that only through a heroic
sacrifice will he truly matter to others.
Spoilers for The Iron Giant
A moment from Big Hero 6. Shout out to the sound
mixer here: I'm pretty sure they are auto-tuning Scott Adsit's vocals for most of the
movie, but completely drop that the filtering for the crucial line of dialogue,
allowing it to be fully warm/human.
For this to really work, the Tin Man needs to acknowledge both the gravity of what
they’re doing and the impossibility of them reclaiming their embodied
emotions. “I know now why you cry. But it’s something I can never
do.”
Spoilers for Terminator 2
The fact that Tin Men so often die in fire is significant. As something that was forged
in a crucible, what better place for them to be unmade? Grunts know all about that
crucible, too. Bill Paxton’s character in Edge of
Tomorrow:
Battle is the Great Redeemer. It is the fiery crucible in which true heroes are
forged. The one place where all men truly share the same rank, regardless of what kind
of parasitic scum they were going in.
This is the rare moment when the Grunt’s act of insubordination is tragic, not
triumphant. Edward Furlong, with the greatest cracked vocal performance in child actor
history, begs the cyborg to stay. “I order you not to go!”
Vader in the Hallway
Darth Vader is an exemplary Tin Man/Grunt. Terrifying, part machine, tightly controlled
by his commanding officer, but underneath that chitinous & insectile mask is a squishy
and scarred man. I'm not a Star Wars guy, but I credit
the original trilogy for unmasking Vader. To build an iconic villain and undo him so
quickly takes guts.
But Rogue One recognizes that, deep down, nobody wants
Vader to be humanized. Keep the helmet on, please, let’s preserve the fantasy of an
implacable lieutenant that can crush an underling’s trachea with a thought. And not
only does Rogue One do that, it lets Palpatine’s
doberman off the leash in a spectacular and violent way, with the hallway slaughter.
This is why I think Rogue One enjoys such a good
reputation among the recent Star Wars movies. It deploys
this moment of fan service tactically, with real awareness of the audience’s
emotions. The scene comes right on the heels of the protagonists’ noble, Grunty
deaths, as they are annihilated in a flash of light. (No one makes it home, but they
manage to get the Death Star plans out, which makes their sacrifice all worth it.) But
instead of sending the audience out on that sorrowful beat, the filmmakers take us into a
pitch black hallway. Cue the respirator. Cue the red lightsaber. The movie uses a vicious
display of force from the villain — a pure Grunt power fantasy no different from
Astartes — as a way of equalizing the helpless
vulnerability that the death of the protagonists evoked. That way, everyone walks out of
the theater leveled out.
Differential Diagnosis
3/23/2022
With such a focus on armor, you might assume that a medieval knight could fit the bill. But
knights are inseparable from chivalry, which places them far too close to the realm of
romance and polite society. For every Lancelot, there’s a Guinevere. The Grunt never
sets foot in court; he receives no favor from women. If there’s a woman on his mind,
it’s the archetypal Spartan mother, exhorting the Grunt to “Come back with your
shield — or on it.”
Ironically, 300, which is about actual Spartans, is a
terrible example of a Grunt story.
The acting is too expressive
Each performer is too individualized — the particular configurations of their
6-packs are like fingerprints
The choreography of Grunt warfare emphasizes brutal efficiency, not the flowing dance of
300
The Spartans used shields, and shields don’t do it for Tin Men. Their core fantasy
is of protection through total enclosure.
There's too much erotic energy in the film. Grunt stories are drained of sexuality.
They’re stuck in the trenches and can’t afford to think about that.
When Grunts do want to contemplate sex, however abstractly, they turn to Tin Women, like
the ones you see in Alita: Battle Angel and
Ghost in the Shell. These can run a clever
end-around on that famous Zen koan: if a babe falls in the woods because she's encumbered by
a full suit of armor, is she even bodacious?
Alternatively, you can do what they did in Metroid. Samus
Aran, first seen clad in hulking red-yellow power armor, now frequently appears in her
“Zero Suit”, which is a Birthday Suit + a coat of blue paint.
1The
eerie intro to Ghost in the Shell, with
its lingering closeups of a naked robot's pelvis, still doesn’t feel like it spikes
above baseline levels of anime perversity. I also want to shout out Ghost in the Shell’s title, which perfectly
captures the Tin Man dilemma in just four words.
Because for Tin Women, no armor is required: they can just be adamantium sex dolls. But
— and this comes as no surprise, since Grunts are so focused on impenetrability
— there’s not a ton of desire around these objectified women1. It
feels like a thin eye candy coating atop the same sense of hollowness. Perhaps because the
Grunt himself feels unfairly objectified as a war machine, by virtue of his sex, he can
identify with these Tin Women.
Giant mechs are quite close, but the scale and typical unruliness of the armor suits pushes
it just slightly over the line into a Beast Bonder, for me. The core fantasy there
isn’t that you’re impervious inside your armor, but rather that your puny human
mind can control this enormous monster. I’ll make an exception for Neon Genesis Evangelion, though: from what I’ve seen, it
certainly seems like there’s a lot of alienation in the characters, who are forced to
fight a war they didn’t choose. There’s one episode which discusses the “hedgehog’s dilemma”, which is bang on the money for the Tin Man
— the idea is that this armored animal can’t get close to others because its
defense mechanisms get in the way.